Witaj Wesnothańczyku
Zobacz temat
 Drukuj temat
Era of Magic
inferno8
Nowa wersja 2.0.2 już jest. Tym razem ulepszone animacje, nowe opisy jednostek i sporo zmian w balansie w tym poprawki błędów:
Pobierz kod źródłowy  Kod źródłowy
Version 2.0.2
- Units:
   * changed Air God's fire/cold resistances 10%
   * changed Rune Artist's lightning bolt to 36-1
   * changed Runemaster's lightning bolt to 50-1
   * changed goblin rouser's melee to 10-3
   * goblin warbanner's hp 50
   * the jinn line has 50% defense/1 mp cost on cave/fungus
   * changed the movement type of Sister of Light and Inspired so they could no longer fly
   * Child of Light has standard flying movetype (50% defense and 1 mp everywhere) and nullified all her non-arcane resistance
   * the Steam Copter is able to move in caves and fungus now
   * Troll Sorcerer has 10% arcane resistance, and 38 hp
   * changed Troll Fire Wizard's magic resistances: 20% arcane, 30% cold, and 40% fire
   * changed Troll Warlock's resistances: 30% arcane, 40% cold, and 50% fire
   * changed Troll Warbanner's resistances: 10% arcane, 30% fire/cold
   * buffed Troll Fire Wizard's ranged attack to 8-3
   * buffed Troll Warlock's ranged to 10-3
   * changed Great Warlock's fist damage to 6-3
   * changed Master of Darkness' fist damage to 7-4
   * Summons Master's hammer has the magical special
   * changed Grand Summoner experience points 242
   * Summons Master's scimitar 10-3, and hammer to 15-2, renamed hammer to 'magical hammer'
   * Constructor's saw 8-4, wrench 6-5, and screwdriver 5-6
   * changed Drone's physical resistances: 30% blade/pierce, and 20% impact (40% blade pierce, and 30% impact for Perfect Drone)
   * changed Master's of War explosion attack damage type to fire intead of impact
   * Bone Beast/Bone Golem have 10% impact resistance, Bone Giant/Moloch have 20% impact resistance
   * Technician's grenade to 22-1
   * Constructor's flamethrower to 9-4, area bomb to 33-1
   * all units from the Baloon line have 50% defense/3 mp cost on caves/fungus
   * Perfect Drone has 50% defense/1 mp cost on caves/fungus
   * Pirania Monstruosa's melee 6-4, and Titania's melee 10-5
   * Devourer requires 180 exp to advance
   * Dwarvish Heavy Warrior's ranged attack 17-1
   * Rune Warrior's ranged attack 24-1
   * Rune Lord's ranged attack 30-1

- Graphics:
   * improved Roc melee animation
   * improved dimensional vortex animation for Mystical Jinn
   * new hammer icon for Summons Master/Last Summoner
   * fixed troll Fire Sorcerer/Troll Warlock TC issues
   * healing animation for Mechanic, Technician and Constructor
   * added Constructor's attack animations for saw/wrench/screwdriver
   * changed behavior of Mystical Jinn teleport animation
   * added banishment animations for lvl1s
   * improved Jinn/Efreet magic animations
   * Wonderful Jinn's arcane magic animation

- Abilities:
   * fixed area of effect experience bug
   * renamed Constructor's 'summon' ability to 'build drone'
   * changed Constructor's 'build drone' option cost to 9g
   * made the summoned drone advance after being created
   * improved the beam special to make use of weapon's type
   * fixed bug in beam special not harming the third unit in some cases

- Descriptions:
   * added Great Hunter's description
   * added Dark Commander's description
   * added Blade Dancer's description
   * added Sword Dancer's description
   * added description for Dark Wizard
   * added Great Warlock's description
   * added description for Master of Darkness
   * improved Summons Master description
   * added Saurian Shooter description
   * added Saurian Crossbowman description
   * improved Bone Beast's description

- Code:
   * made the drone's flying variant and rune aura variants of Runemaster not visible in the help menu
   * fixed old 'terror' ids in the 'awe' ability(ies)
   * changed Goblin Hunter's and Goblin Assassin's bolas animation sounds
   * made Summons Master/TLU The Last Summoner unit use the sword swish sound instead of the dagger sound for scimitar.
   * Neutral summoner's circle ability shows to the left of the ability list in help
   * replaced the 'thunderstick.ogg' sound in the Flying Fortress's ranged animation with 'dragonstick.ogg'
   * added custom event handlers for the summon ability (when a unit is summoned a 'post summon' event is fired when needed)
   * fixed hide help ids
   * made some strings translatable
   * changed terrain art placeholder string to avoid conflicts


 
inferno8
Zamieszczam pełen changelog dla wersji 2.5. Po angielsku ale zainteresowani powinni się połapać.
Pobierz kod źródłowy  Kod źródłowy
Version 2.5
- Units
   > Kharos:
      * added a new melee attack for cavalry archers
   > Summoners:
      * jinns now have 40% defense on sand/caves, and not just flat/water
   > Barbarians
      * added weak regeneration for Mighty Cyclops branch (regen. +2 for lvl2, +4 for lvl3, and +6 for lvl4. their regeneration abilities slow poison instead of curing it, though)
      * Fire Cyclops: Blade/Pierce resistance from 25% to 20%; Impact resistance from 15% to 20%
      * Ancient Cyclops: Health from 72 to 80; Blade/Pierce reistance from 35% to 25%; Arcane/Cold resistance from 15% to 10%
      * Gobling Shaman: healing+2; Missile is now +skilled instead of +magical
      * Gobling Druid: Heals+4 to heals+5 same with regenerates; Missile is now +Skilled instead of +Magical; cost from 17 to 18
      * Troll Sorcerer: Fire/Cold resistance from 10% to 0%, so can be countered easier by other mages; Price from 18 to 19
      * Troll Fire Wizard: Fire/Cold resistance from 10% to 0%; Price from 36 to 38
      * Troll Warlock: Fire/Cold resistance are both now 15%; Price from 52 to 56
      * Troll Warbanner: FIre/Cold resistance from 30% to 20%;
   > Destroyers
      * Nightmare: Ranged is now +skilled instead of +magical
      * Mara: Chaotic Blast damage from 7-2 to 6-2; Ranged is now +skilled instead of +magical; XP from 100 to 117
      * Apocalypse: from 24-1 to 22-1; ranged attack to 9-2 and is now +skilled
      * Dark Apostle: Devour damage from 38-1 to 36-1; ranged attack to 13-2 and is now +skilled
   > Darkblood Alliance
      * All toads: Water defense from 40% to 30%; Swamp defense 60% -> 50%
      * Heavy Toad: Paw damage from 7-4 to 6-4; Tongue damage from 13-1 to 11-1; Charge from 22-1 to 20-1; Spear (mele) damage from 10-3 to 9-3
      * Dreadnought: Paw damage from 9-4 to 8-4; Tongue damage from 11-2 to 10-2; Charge damage from 33-1 to 30-1; Spear (melee) damage from 13-3 to 12-3; Spear Throw damage from 11-2 to 10-2
      * Ranged Toad:  Paw damage from 7-3 to 6-3; tongue damage to 8-2; Crossbow damage from 10-3 to 9-3
      * Double Ranged Toad: Paw damage from 8-4 to 7-4; Concentrated fire damage from 20-2 to 18-2; Rapid Fire damage from 9-5 to 8-5; split attack to 11-2
      * Shamanistic Toad: Paw damage from 7-3 to 6-3; Cold resistance from 70% to 30%
      * Mystical Toad: Paw damage from 7-4 to 8-3; Fire resistance from 40% to 25% (Adjusting their previous cold resistance to this); Cold resistance from 25% to 40% (Adjusting their previous fire resistance to this)
      * Black Salamander: Fungus defense 40% -> 50%; Mountains movement cost 3 -> 2; Frozen movement cost 3 -> 2
      * Great Wybern scream has +masrkman instead of +skilled
      * Chaos Wybern scream damage from 11-2 to 9-2
      * Chaos Wybern Rider scream damage from 12-2 to 10-2
   > Sky Kingdom
      * Battlemage: health from 35 to 36; missile damage from 8-2 to 9-2; cost from 19 to 20
      * Warmage: health from 51 to 53
      * Sorcerer: Fire/Cold resistance from 10% to 15%
      * Elementalist: health from 25 to 27
      * Mage of Fire: health from 40 to 43; NEW ATACK: Fire Wave 13-2 fire + magical ranged
      * Master of Fire: Fire Wave damage: 17-2 with cleave damage 40% to the 2 adjacement units between the atacker and the defender.
      * Hidden Face: health from 33 to 35
      * Mystic Warrior health from 47 to 49; fixed missing fearless trait
      * Sky Guardian health from 58 to 60; fixed missing fearless trait
      * Subversive mage health from 27 to 29
      * Blackmage health from 44 to 46
      * Voidmage health from 56 to 58
      * Shadow mage health from 52 to 54
   > Summoners:
      * Carpet Rider: Health from 28 to 30; NEW ATACK: Irritant powder 4-1 pierce mele + defense only
      * Carpet Master: Health from 40 to 42; Cold/Fire res from 0% to 10%; Arcane res from 20% to 30%
      * Camel Master price from 24 to 52
      * Dimensional gate: Health from 8 to 17; Blade/Pierce/Impact resistance from 50% to 35%; Arcane resistance from 30% to 40%; Price from 7 to 11 (they do not cost upkeep)
      * Dimensional gate II: Health from 12 to 27; Blade/Pierce/Impact resistance from 50% to 35%; Arcane resistance from 30% to 40%; Price from 15 to 18
      * Fire Avatar: fire breath damage from 6-2 to 7-2
      * Fire God: fire breath damage from 10-2 to 11-2 and fire resistance from 90% to 95% (half damage taken)
      * Jinn: Flat/Water/Sand/Caves defense from 50% to 40%; Mountains/deep water movement cost from 1 to 2; Price from 19 to 20
      * Great Jinn: Movement from 6 to 5; Mountains/deep water movement cost from 1 to 2; Flat/Water/Sand/Cave defense from 50% to 40%
      * Wonderful Jinn: Ultra-Circle damage from 21-1 to 16-1; Mountains/deep water movement cost from 1 to 2; Flat/Water/Sand/Cave defense from 50% to 40%
      * Mystical Jinn: Vortex damage from 23-1 to 19-1; Flat/Water defense from 50% to 40%
      * Rhami: Fire resistance from 0% to -10%; XP from 44 to 52; cost from 16 to 17
      * Novice Summoner: Health from 35 to 36; Fire/Cold resistance from 0% to 6%; XP from 51 to 47
      * Summoner: Health from 50 to 52; Fire/Cold resistance from 0% to 6%
      * Grand Summoner health from 64 to 67
      * Heavy Summoner health from 66 to 69
      * Neutral Summoner health from 58 to 60
      * Dispeller health from 40 to 44
      * Banisher health from 52 to 57
      * Air Avatar Hurricane damage from 11-2 to 10-2
      * Water elemental Health from 29 to 31
   > Tharis:
      * Most tharis units had problems at having coastal rift as impasable terrain. Set that value to 30% def and 2 Movement cost.
      * Disciple: Health from 27 to 28; Pierce resistance from 0% to 6%
      * Dark Wizard: health from 40 to 42; Pierce resistance from 0% to 6%
      * Master of Darkness: Village/Castle defense from 50% to 60% defense.
   > Runemasters:
      * Ballon: Slam attack has now +defense only
      * Heavy Ballon: Machine Gun (mele) damage from 11-1 to 9-1
      * Flying Fortress: Machine Gun (mele) damage from 19-1 to 16-1
      * Steam Copter Ram damage from 9-1 to 8-1
      * Rune Adept: Fire/Cold resistance from 15% to 10% (like a normal dwarf); cost from 18 to 19
      * Runesmith: Health from 46 to 49; Hammer damage from 9-2 to 8-2; Fire/Cold resistance from 20% to 15%
      * Rune artist: Health from 58 to 61; Fire/Cold resistane from 30% to 20%
      * Rune Master Runic hammer from 16-2 to 17-2
      * Striding Machine health from 49 to 51
      * Drone health from 24 to 25
      * Technician/Constructor: mentioned that his grenades work only in defense.

- Graphics
   * added a dark spark icon to Dark Wizard
   * added a new fangs icon to Mechanical Dragon
   * added a tackle icon for Dharma'rhami
   * added a new ranged icon for the magical eye line, and renamed their ranged attack from 'eye' to 'beam'
   * improved witch fire icon   
   * changed the blades icon of Battle Eye/Cosmic Eye to chakram.png, and renamed the attack to 'blade ring'
   * adjusted Battle Eye's melee animation, so that it matches Cosmic Eye's
   * added a reality warp icon for Cosmic Eye
   * added an ice rune icon for the runeadept line
   * Rune Lord's gun now uses the dragonstaff icon for fanciness
   * made a cannon icon for Flying Fortress
   * made a tail icon for Chaos Wyvern Rider
   * added a katana icon for the Atokpi line
   * added an anti-magic icon for Dark Atokpi, and tweaked Dark Atokpi's anti-magic animation
   * the spear projectile size of atokpis now increases with level
   * barbarian king's/barbarian lord's axe attacks now use the battleaxe.png icon, and renamed the attack to 'battle axe' (edited the mainline_strings file accordingly)
   * made a sword+battleaxe.png icon for barbarian lord/king
   * added a burning fist icon for Master of Fire, and a frozen fist icon for Master of Water
   * renamed the 'frozen fist' attack of water elementals to 'freezing touch'
   * implemented the pike icon for the saurian spearman line
   * the omen line now uses the katana icon for the melee attacks
   
- Factions
   * added the yellow salamander to the recruit list of the Darkblood faction (in the lvl3 leaders/lvl2 recruits version)


 
Przejdź do forum:
Wygenerowano w sekund: 0.06
10,550,699 unikalne wizyty