#define ABILITY_FENCING
    # Canned definition of the fencing ability to be included in an
    # [abilities] clause.
   [defense]
     id=Sylar_fencing
     multiply=2
     max_value=70
        # applies to any type if we leave it out
        #apply_to=shallow_water,reef,swamp_water,flat,sand,hills,mountains,village,castle,cave,frozen,fungus
   [filter_base_value]
     greater_than=0
     less_than=70
   [/filter_base_value]
     name= _ "fencing"
     female_name= _ "female^fencing"
     description= _ "Fencing:
This unit is trained in fencing, so it has a greater chance to avoid enemy hits while attacking"
     affect_self=yes
     active_on=offense
   [/defense]
#enddef