[multiplayer] id=watest name= _ "WA 2p Test" description= _ "This scenario was designed for testing purposes. For testers and developers only. Author: AxeFighter" map_data="{~add-ons/Wesnoth_Adventures/maps/test.map}" turns=-1 experience_modifier=100% random_start_time=no victory_when_enemies_defeated=yes {DEFAULT_SCHEDULE} {SCENARIO_MUSIC weight_of_revenge.ogg} [side] side=1 canrecruit=yes controller=human income=0 gold=0 village_gold=0 team_name="heroes" user_team_name= _ "Heroes" fog=no shroud=no [/side] [side] side=2 canrecruit=yes controller=human gold=0 income=0 village_gold=0 team_name="heroes" user_team_name= _ "Heroes" fog=no shroud=no [/side] [side] id=wrogowie name="Grinx" type=Goblin Impaler side=3 canrecruit=yes controller=ai gold=0 village_gold=0 color=black income=0 team_name="enemies" user_team_name= _ "Enemies" fog=no shroud=no allow_player=false [/side] [event] name=prestart [objectives] side=0 [objective] description= _ "Defeat Grinx" condition=win [/objective] [objective] description= _ "Death of all heroes" condition=lose [/objective] [/objectives] name=prestart [modify_side] side=1 gold=0 income=-2 village_gold=0 [/modify_side] [modify_side] side=2 gold=0 income=-2 village_gold=0 [/modify_side] [modify_side] side=3 gold=0 income=-2 village_gold=0 [/modify_side] [modify_unit] [filter] x=9 y=5 [/filter] level=50 [/modify_unit] [object] [filter] x,y=9,5 [/filter] silent=yes [effect] apply_to=movement set=0 [/effect] [effect] apply_to=hitpoints increase_total=974 heal_full=yes [/effect] [effect] apply_to=new_ability [abilities] {ABILITY_REGENERATES} [/abilities] [/effect] [effect] apply_to=attack range=ranged increase_damage=3 [/effect] [effect] apply_to=attack range=ranged increase_attacks=2 [/effect] [/object] {PICKUPPABLE_ITEM cloak_of_power 3 3 () items/cloak-green.png _"This cloak emanates a strong magical energy. Do you want to pick it up?" _"cloak of courage^Take it" _"cloak of courage^Leave it" _"You can't use this item." ( [object] name= _ "Cloak of Power" image=icons/cloak_leather_brown.png description= _ "This magical cloak gives the wearer additional 1 point to damage and movement and also 4 to hitpoints." [not] side=3 [/not] [effect] apply_to=attack increase_damage=1 [/effect] [effect] apply_to=hitpoints increase_total=4 increase=4 [/effect] [effect] apply_to=movement increase=1 [/effect] [/object] )} {PICKUPPABLE_ITEM ring_of_hp 3 7 () items/ring-red.png _"This red ring emanates a calming warmth. Do you want to pick it up?" _"ring of HP^Take it" _"ring of HP^Leave it" _"You can't use this item." ( [object] name= _ "Ring of Health" image=icons/ring_red.png description= _ "This ring provides additional 14 hitpoints to the person wearing it." [not] side=3 [/not] [effect] apply_to=hitpoints increase_total=14 increase=14 [/effect] [/object] )} [/event] [event] name=start [message] speaker=narrator message= _ "This is a test scenario. It should be used to test new characters, items, etc." image=wesnoth-icon.png [/message] [message] canrecruit=yes side=1 message= _ "We must kill that goblin!" [/message] [message] canrecruit=yes side=2 message= _ "You are right!" [/message] [/event] [event] name=attack [filter] side=1,2 [/filter] [filter_second] side=3 [/filter_second] [message] speaker=unit message= _ "You will die now!" [/message] [message] speaker=second_unit message= _ "You cannot beat me, I am invincible!" [/message] [/event] [/multiplayer]