#textdomain wesnoth-Eastnoth [scenario] id=Siege name= _ "Siege of LMS" victory_when_enemies_defeated=no map_data="{~campaigns/Eastnoth/maps/LastManStand.map} experience_modifier=100 turns=10 #ciut przykrótkie moim zdaniem :D {DEFAULT_SCHEDULE} {DEFAULT_MUSIC} [story] [part] story= _ "Atak na twierdzę Last Man Stand." [/part] [/story] [event] name=prestart [objectives] side=1 silent=no [objective] description=_"utrzymaj twierdzę" condition=win [/objective] [objective] description=_"Twoja smierc" condition=lose [/objective] [/objectives] [/event] [side] #id=_"Levald" id=Levald name=_"Levald" #profile=portraits/spearman-2.png #chyba, że jest z twojego dodatku profile=portraits/humans/spearman.png unrenamable=yes side=1 controller=human type=Commander #twoja jednostka? bo takiej nie ma w BfW #description=You #user_description= _ "You" #co to jest "description"??? canrecruit=no team_name=Good user_team_name= _ "teamname^Good" {GOLD 300 200 100} #[unit] Z reguły nie wpisujemy dwa razy tej samej jednostki... #id=Levald #name=_ "Levald" #unrenamable=yes #type=spearman On ma być Commander czy Spearman ??? #profile=portraits/humans/transparent/spearman.png #side 1 x=8 y=20 {IS_HERO} [modifications] {TRAIT_LOYAL} #{TRAIT_STRENGHT} {TRAIT_STRONG} [/modifications] #[/unit] [/side] [side] side=2 controller=ai type=Swordsman #tego też nie znam... #description=Enemy #user_description= _ "Enemy" canrecruit=yes {UNIT 2 "Dark knight" 4 1()} recruit=Goblin Spearman, Gorilla, Werewolf #goryl, wilkołak??? team_name=Bad user_team_name= _ "teamname^Bad" {GOLD 100 200 300} [ai] recruitment_pattern=fighter aggression=2 caution=0.05 village_value=0.05 leader_value=4.25 [/ai] [/side] [event] name=turn 6 [message] speaker=Levald #message=_Muszę uciekać, do tamtej starej chaty message=_"Muszę uciekać, do tamtej starej chaty" [/message] [/event] [event] name=moveto [filter] x,y=7,21 [/filter] [endlevel] result=victory [/endlevel] [event] name=die [filter] # description=you id=Levald [/filter] [message] speaker=unit message= _ "Ouch" [/message] [endlevel] #result=continue #chyba defeat :P result=defeat [/endlevel] [/event] [/scenario]