Version 2.0.2 - Units: * changed Air God's fire/cold resistances 10% * changed Rune Artist's lightning bolt to 36-1 * changed Runemaster's lightning bolt to 50-1 * changed goblin rouser's melee to 10-3 * goblin warbanner's hp 50 * the jinn line has 50% defense/1 mp cost on cave/fungus * changed the movement type of Sister of Light and Inspired so they could no longer fly * Child of Light has standard flying movetype (50% defense and 1 mp everywhere) and nullified all her non-arcane resistance * the Steam Copter is able to move in caves and fungus now * Troll Sorcerer has 10% arcane resistance, and 38 hp * changed Troll Fire Wizard's magic resistances: 20% arcane, 30% cold, and 40% fire * changed Troll Warlock's resistances: 30% arcane, 40% cold, and 50% fire * changed Troll Warbanner's resistances: 10% arcane, 30% fire/cold * buffed Troll Fire Wizard's ranged attack to 8-3 * buffed Troll Warlock's ranged to 10-3 * changed Great Warlock's fist damage to 6-3 * changed Master of Darkness' fist damage to 7-4 * Summons Master's hammer has the magical special * changed Grand Summoner experience points 242 * Summons Master's scimitar 10-3, and hammer to 15-2, renamed hammer to 'magical hammer' * Constructor's saw 8-4, wrench 6-5, and screwdriver 5-6 * changed Drone's physical resistances: 30% blade/pierce, and 20% impact (40% blade pierce, and 30% impact for Perfect Drone) * changed Master's of War explosion attack damage type to fire intead of impact * Bone Beast/Bone Golem have 10% impact resistance, Bone Giant/Moloch have 20% impact resistance * Technician's grenade to 22-1 * Constructor's flamethrower to 9-4, area bomb to 33-1 * all units from the Baloon line have 50% defense/3 mp cost on caves/fungus * Perfect Drone has 50% defense/1 mp cost on caves/fungus * Pirania Monstruosa's melee 6-4, and Titania's melee 10-5 * Devourer requires 180 exp to advance * Dwarvish Heavy Warrior's ranged attack 17-1 * Rune Warrior's ranged attack 24-1 * Rune Lord's ranged attack 30-1 - Graphics: * improved Roc melee animation * improved dimensional vortex animation for Mystical Jinn * new hammer icon for Summons Master/Last Summoner * fixed troll Fire Sorcerer/Troll Warlock TC issues * healing animation for Mechanic, Technician and Constructor * added Constructor's attack animations for saw/wrench/screwdriver * changed behavior of Mystical Jinn teleport animation * added banishment animations for lvl1s * improved Jinn/Efreet magic animations * Wonderful Jinn's arcane magic animation - Abilities: * fixed area of effect experience bug * renamed Constructor's 'summon' ability to 'build drone' * changed Constructor's 'build drone' option cost to 9g * made the summoned drone advance after being created * improved the beam special to make use of weapon's type * fixed bug in beam special not harming the third unit in some cases - Descriptions: * added Great Hunter's description * added Dark Commander's description * added Blade Dancer's description * added Sword Dancer's description * added description for Dark Wizard * added Great Warlock's description * added description for Master of Darkness * improved Summons Master description * added Saurian Shooter description * added Saurian Crossbowman description * improved Bone Beast's description - Code: * made the drone's flying variant and rune aura variants of Runemaster not visible in the help menu * fixed old 'terror' ids in the 'awe' ability(ies) * changed Goblin Hunter's and Goblin Assassin's bolas animation sounds * made Summons Master/TLU The Last Summoner unit use the sword swish sound instead of the dagger sound for scimitar. * Neutral summoner's circle ability shows to the left of the ability list in help * replaced the 'thunderstick.ogg' sound in the Flying Fortress's ranged animation with 'dragonstick.ogg' * added custom event handlers for the summon ability (when a unit is summoned a 'post summon' event is fired when needed) * fixed hide help ids * made some strings translatable * changed terrain art placeholder string to avoid conflicts