[multiplayer] id = TEST name = _ "TEST" description = _ "Opis" map_data = "{multiplayer/maps/2p_Aethermaw.map}" {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} random_start_time=yes [event] name = start #zbiera wszystkich liderów do zmiennej [store_unit] [filter] canrecruit = yes [/filter] variable = leaders [/store_unit] #pętla po wszystkich liderach [foreach] array = leaders [do] #szuka w case jaki bonus ma dostać lider danego typu [switch] variable = this_item.type [case] #lider typu Deathblade... value = Deathblade #...dostaje listę dodatkowych jednostek do rekrutacji [allow_extra_recruit] id = $this_item.id extra_recruit = Spearman, Yeti [/allow_extra_recruit] [/case] [case] value = Dark Sorcerer [allow_extra_recruit] id = $this_item.id extra_recruit = Giant Spider [/allow_extra_recruit] [/case] [/switch] [/do] [/foreach] [/event] [side][/side] [side][/side] [/multiplayer]