[scenario] id="01_Bunt" name= _ "Bunt" next_scenario=null map_data="{~add-ons/Bunt/maps/Bunt.map}" victory_when_enemies_defeated=yes {TURNS 40 36 32} {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} [story] [part] background= "maps/wesnoth.png" story= _ "Rzady sprawowal w tym czasie krol HarryII.Byl on okrutnym tyranem.Wszyscy go nienawidzili." [/part] [part] background= "maps/wesnoth.png" story= _ "Byl bardzo okrutny dla swoich poddanych.Kazdy kto mu sie sprzeciwil w trybie natychmiastowym zostawal karany smiercia." [/part] [part] background= "maps/wesnoth.map" story= _ "- HarryII byl tak potezny jak okrutny.Byl znakomitym strategiem i wojownikiem." [/part] [part] background= "maps/wesnoth.png" story= _ "Jednak nie wszyscy mogli sie pogodzic z wladza krola i chcieli uciec.Jednym z nich byl Malwin, o ktorym bedzie nasza historia." [/part] [/story] [event] name=prestart [objectives] side=1 [objective] description= _ "Pokonaj Straznika" condition=win [/objective] [objective] description= _ "Smierc Malwina" condition=lose [/objective] [objective] description= _ "Koniec Tur" condition=lose [/objective] note={NEW_GOLD_CARRYOVER_NOTE_40} [/objectives] [/event] [side] type=Lieutenant id=Malwin name= _"Malwin" unrenamable=yes profile=portraits/humans/transparent/general.png side=1 canrecruit=yes controller=human recruit=Bowman,Fencer,Sergeant,Spearman gold=110 team_name=Malwin user_team_name=_"Malwin" [unit] id=Dan name= _ "Dan" unrenamable=yes type=Mage_Red profile=portraits/humans/transparent/mage-red.png side=1 x=22 y=5 {IS_HERO} [modifications] {TRAIT_LOYAL} {TRAIT_INTELLIGENT} [/modifications] [/unit] [/side] #define EBESIEGED_RECRUITMENT [ai] recruitment_ignore_bad_movement=yes recruitment_ignore_bad_combat=yes simple_targeting=yes [/ai] #enddef [side] type=Pikeman id=Straznik name= _ "Straznik" side=2 canrecruit=yes recruit=Orcish Grunt gold=60 x,y=44,33 [ai] recruitment_pattern=fighter {ATTACK_DEPTH 1 3 5} [/ai] {EBESIEGED_RECRUITMENT} team_name=Straznik user_team_name=_"Straznik" [/side] [event] name=start [message] speaker=Malwin message= _ "Przygotowania zakonczone.Uciekamy" [/message] [message] speaker=Dan message= _ "Wszystko gotowe.Pojde po wojska i mozemy isc. [/message] [message] speaker=Malwin message= _ "Wojska juz sa.A teraz w droge." [/message] [message] speaker=Dan message= _ "Stop!Musimy zabic tego straznika aby przejsc." [/message] [message] speaker=Malwin message= _ "Tak wiec go zabijemy.W droge!" [/message] [/event] [event] name=die [filter] id=Straznik [/filter] [message] speaker=Straznik message= _ "Arhh.Nawet jesli mnie pokonaliscie to pozniej nie bedzie wam tak latwo jak ze mna." [/message] [message] speaker=Malwin message= _ "Co ty nie powiesz.Ja i moja druzyna damy sobie rade." [/message] [endlevel] result=victory bonus=yes {NEW_GOLD_CARRYOVER 80} [/endlevel] [/event] [event] name=last breath [filter] id=Malwin [/filter] [message] speaker=Malwin message= _ "I wszystko stracone." [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=die [filter] id=Dan [/filter] [message] speaker=Dan message= _ "Niee!Ja umieram!" [/message] [endlevel] result=defeat [/endlevel] [/event] [event] name=time over [message] speaker=Straznik message= _ "Przybyly posilki.Teraz nie uciekniecie!" [/message] [/event] [/scenario]