[/abilities] [event] name=die first_time_only=no [filter_second] ability=slaver [/filter_second] {VARIABLE_OP unit.level add 1} [unstore_unit] variable=second_unit text= _ "+$unit.level gold" find_vacant=no red=255 green=255 blue=0 [/unstore_unit] [gold] amount=$unit.level side=$second_unit.side [/gold] [/event] [+abilities] #enddef