[/abilities] [event] name=die first_time_only=no [filter] level=0 [/filter] [filter_second] ability=slaver [/filter_second] [unstore_unit] variable=second_unit text= _ "+1 gold" find_vacant=no red=255 green=255 blue=0 [/unstore_unit] [gold] amount=1 side=$second_unit.side [/gold] [/event] [+abilities] #enddef